GAMBIT MEETING June FORUM RECAP
VENUE: Centaur Academy - 23rd June 2011
- Report compiled by Gareth Wong, sadly our independent reporters for
Gambit is away.
The main reason why I founded
Gambit back in 2005 was to fulfil
our mission: as thought leader for the
converging entertainment sector (of technology, media, brands, gaming,
gambling
industries). Thanks to generous support
(in time spent, sage advices, to sponsorships) by senior leaderships of
the
sector, Gambit have done rather well by covering all aspects of (mostly
remote)
gaming sector, covering wide range of industry critical topicfrom
M&A,
marketing,
skill gaming,
social, mobile to payments & affiliates and even sponsorships etc.
We all recognised that despite
being in a FMCG world, it is
a fundamentally technical sector (in terms of products & services,
other
than offline table games/tournaments). In
fact, I would like to assert that
technology is the BACKBONE of this sector,
from gaming platform, games design/mechanics, distribution, to even
payments
and CRMs/loyalty, and even electronic communications..
But strangely enough, despite
the prominent role technology
actually played in gaming, somehow some of the Chief Technology
Officers [CTO]
& Chief Information Officers [CIOs] of gaming brands are only in
names and some
are still not part of the company’s board of directors.
Due to the competitive & continuously
changing nature of the gaming gambling world, not a lot of top
CTOs/CIOs are
able to engage with each other, let alone convincing the top guys to
discuss
critical industry issues in a public forum, as many conference
producers have failed
in getting traction of decent public conferences off the ground.
Thanks to Gaming Technology
Forum [GTF], Gambit had
assembled a brilliant panel of speakers, headlined by two top CTOs of
the
gaming world, with Tom Hillary of Gamesys (Jackpotjoy, Sun Bingo etc.)
and
Jeremy Longley, Co-founder CTO of PKR.com plus Christien Aaen of Ciklum
who
comes from Agile development expert’s point of view.
GTF Note: Non profit
Gaming Technology Forum (co-founded by Gambit founder based on requests
of the
CTO/CIOs of the sector & exclusively for senior CTOs/CIOs (email us
if you
qualify & not yet part of us: GTF@CXOVIP.org , where CTO/CIOs help each
other in
confidence). [To put it into context, the type of CTO/CIOs we are
referring
to are of mid-size to major gaming operators, typical turnover into
hundreds of
millions if not billions. ]
The evening was under Chatham
house rules and thus we can
only share highlights of the somewhat diverse and at times too in-depth
(for me
anyway!) discussions (which are not commercially sensitive) of the
panel and
some well respected industry veteran in the sector (& some outright
pitches
from the floor which we would not repeat here). You
might wish you could have been there now, right? Fear
not;
please
do signup to our newsletter
to ensure you will not miss a future topic: http://TheGambit.info/re/

The impressive panel above (left to right), Jeremy
Longley, Co-founder CTO PKR.com,
Christian
Aaen,
Consulting director, Ciklum,
Tom
Hillary, CTO Gamesys, and
Gareth Wong (Gambit & GamBond® Founder).
Key findings from the evening
(mostly by panel members but
also from the floor):
·
Software development/hosting is
one of strategic
or tactical: namely either “build or Buy”
[outsource (agile or not)]
·
There is often business
pressure/need for outside
help, e.g. needing to hire 50people at high cost onshore vs.
Outsourcing the
work
·
Quality of skills and
experiences of potential
hire is critical whether internal or at the outsourced organisation
·
Gaming market typically
difficult to outsource
due to ‘legacy’ system (despite the nascent nature/history of sector,
around
20yrs?)
·
However, even for ‘Agile house’
(adopted at enterprise
level process to aid internal software development
planning/communication), it
maybe easier to ‘outsource’ but some still do not outsource due to
perceived danger
of losing IP or ‘know how’ of the core system/processes
·
Some operators may prefer to use
outsourcing if
possible to buy ‘option’ to hire the whole team should they work well
as part
of the delivery project. (Understandably some of the suppliers/vendors
present
didn’t like that idea as they are not HR! & likewise some went in
&
pitch & clarify that they ‘could’!!)
·
Given the opportunity, CTO/CIOs
typically try to
act strategically, namely create flexible platforms/processes to enable
marketers to easily take control of tactical & “day to day” issues
[i.e.
games development (graphics, offer, mechanics, campaigns etc.)], of
course,
some may need to get more involved if system more legacy based.
·
To demonstrate point of how
Reactive it could
get, an example was given that a new brand/products/operations AND
developing
platform in within 3months!!!
·
Due to being mostly seen as cost
centre however,
situation usually happens that the CTO/CIOs are at times not given a
choice but
be “reactive” as the market, regulations and competitions may change
one
afternoon and put different type of development/platform pressure on
the
business AND thus they have to literally change the company, product or
system’s short/medium/long term... (some veteran could tell you this
has
happened a few times already!)
·
From Ciklum’s perspective
though, many a times,
the outsourcing worked very well, and certain newer firms even
outsourced their
agile developments of critical payment systems, which panel &
audience
agreed maybe best outsourcing would be well capsulated process like
payment
which is ripe for outsourcing
·
It was highlighted rightly that
by working with
suppliers like Ciklum who might be a positive change agent to help and
aid the
process of operators honing the agile development process within the
firm in
order to segment the right piece of agile development work in order to
deliver
good results & deliverables
·
Whole panel & audience
recognised
outsourcing (or not) is mostly about meeting supply & demand, but
most
importantly the ease of communications (language, culture) and different time zone may play a role into
whether the partnership would be a success or not
·
There are however, multiple
examples of
how/whether outsourcing worked in gaming gambling sector, and some that
decide
it was particularly applicable for legacy system as by the time it was
‘explained’
and educated, it would already have been too costly in time, resources
&
money
·
Examples were also highlighted
that it works out
for newer/startup companies to outsource as they can focus on what
counts, the
marketing/campaigns etc.
·
Building the whole system
internally also pose
big challenges, just do a search on previous news where certain gaming
firms
wasted many millions by developing their own platforms..
·
CTO/CIOs of the sector do know
their stuff &
typically would do another review every 2 to 3 years which means that
despite
everything that has been said, they are not closing the door for sure,
but as
long as there is a clear business case and benefit for doing so vs.
Internal
development/control
·
Much time were spent on
discussing around how to
manage the ‘multi-channel’ requirements of the moving landscape, it was
accepted the importance of IOS & social media of likes of Facebook
&
others.
·
Preferred methodology was to
segment it and have
some form of internal API so they can mitigate risks of deployment on
certain
platform (popularity vanish one day?) and of course, there maybe
certain
unilaterally changed of mind by major corporations like Apple and
Facebook (not
like they would ask for your permission!), hence how best to manage
that risks
were also discussed.
·
Essentially, lifecycle of the
gaming operator
may be a great indicator of whether or not and how they might outsource
their
software development process; or working with agile development
partners
(having identified key portions of their business to be ‘agile
developed”).
Final thoughts by Gareth: All in
all, brilliant evening, and
we covered so much (big thanks to Tom & Jeremy particularly, &
Christian for flying in!), kind of glad that we did not have any
presentations
on the night and we went straight to the panel discussions! We still
however
did not manage to explore when would the industry leaders be able to
get
together to develop some common standards so providers can provide
solutions
that not only efficient but also fit the need of the industry perfectly.
Guess creating common standards
& APIs should be work
behind closed doors, best to be done by the Gaming Technology Forum
[GTF], but
key is not to re-create the wheels. This is definitely a great business
to be
in for those of us lucky to be involved. One
easy
way is to get to the ground floor of
Gambit & learn from
the top industry leaders, sign up to our newsletter: http://TheGambit.info/re
Networking throughout:

Hosted by:


Evening sponsored by:

Gambit-Special Event media partners:


Speaker Profiles:
Jeff Dunham
CTO,
William
Hill
Through
a
stroke
of
good
luck he managed to leave behind 5 years in the Hewlett
Packard mothership and 10 years in the ‘burbs in California and move
into online gambling and live in UK, Europe and Asia.
Other
than
a
persistent
technology
theme, he had two runs at business
operations, two at P&L ownership and one at business development in
Asia.
For
the
last
few
years
he own all technology aspects for an internet
gambling business. Production systems operations, product
definition,
project delivery, software development, office systems, and data
centres. You name a technology area required for an online
internet
gambling business and there’s a good chance he's familiar with it.
Jeremy Longley
Chief Technology Officer, PKR.com
A
first-class
honours
graduate
from
Cambridge University, Jeremy
co-founded PKR with Jez San, and is responsible for overseeing all of
the technical aspects of PKR, including the R&D of PKR’s
proprietary software, and the implementation and operation of the IT
infrastructure which supports it.
With
over
ten
years
in
the video games industry, Jeremy worked as Lead
Software Engineer at Bullfrog Productions before setting up and running
Lost Toys, an independent development studio. Prior to joining PKR,
Jeremy was Executive Producer at Kuju Entertainment.
Christian Aaen, Consulting Director, Ciklum
As
Director of Ciklum’s Services and Consulting department based in Kiev,
Ukraine, Christian is responsible for overseeing development and
promoting best practice to over 120 client teams working within the
Ciklum nearshore environment. Christian has a strong focus on Agile
development and has championed a proprietary ‘Agile Comparative
Measurement’ tool which benchmarks comparative Agile productivity
across all of Ciklums Agile client teams, utilizing a number of Agile
metrics. His strong analytical skills were acquired by working as
project manager at Wunderman Denmark and investment analyst at Siemens
Venture Capital in Germany. Christians client base at Ciklum has
included a wide variety of online gaming clients including Bettson,
BWIN and Playtech.
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