Gambit Mobile Gaming event 4April06 report
Mobile Gaming
Specifically on "What Works", (with examples,
numbers and case studies)

Panel of excellent speakers gathered for the Gambit evening
on Mobile Gaming: (from left to right) Ian Milligan of Million-2-1,
Charles Cohen of Probability Games Corporation, Andreas Piani
of M:Metric, Michael Norton of Ukash, and Gareth Wong, founder
of Gambit.
4th
April 2006
Let's talk mobile numbers,
by Lorien Pilling
Ever since the 3G licences were won some six years ago, gambling
via mobile `phones has been talked about excitedly as a market
that is bubbling up; a sector just waiting to explode. But
while it's good to talk, it's even better to examine some
real numbers.
This was the aim of The Gambit's Mobile Gambling event in
April, with its ever-enthusiastic founder Gareth Wong urging
the guest speakers to focus on "what works" by using
commercial examples and case studies.
Given that the evening had once again attracted a diverse
audience that included representatives from mobile networks,
gambling companies and trade publications, it was to all the
speakers' credit that they were prepared to discuss their
research and businesses so openly.
Andreas
Piani from mobile market experts M:Metrics opened proceedings
with a detailed comparison of the mobile `phone markets in
the UK and Germany. He showed the top 10 devices for browsing
and downloading content in the UK and also which game publishers
the various UK operators are using.
Andreas highlighted three important trends in the current
mobile market:
· In both Germany and the UK the male demographic
is predominant in the use of mobile gaming services
· 3G devices are crucial for accessing content - 3G
users are 2 - 4 times more likely to use gambling-style services
· Users are more likely to play games that are pre-installed
on their handset rather than those they have to download
Gareth Wong comment: Their study
were mainly limited to 'casino style' games, rather than real
casino gaming content (payment for casino games for money
as prizes), as its nearly impossible to measure the overall
"mobile gambling market size". This is partly due
to the proprietary nature of the sector (only the gaming gambling
operator themselves has their turnover figures), and there
is also no incentive for them to share the information given
the nascent but competitive nature of the industry. Furthermore,
their services are usually off-deck/off the operators' portal
also,which means that there is no easy way of using 'proxy'
to measure their business size, as one could not gain access
to the payment trail either, due to myriad of way of paying
for the mobile services.
Just as with gambling via the Internet, simple and secure
payment methods will be essential to the widespread success
of mobile gambling. It is perhaps the collapse of collaborative
industry efforts such as Simpay that have held back mobile
gambling growth to date.
There was, therefore, much interest in what Michael Norton,
CEO of the event's co-sponsor Ukash, had to say.
Michael
argued that there was nothing simpler than cash and this premise
is at the heart of the Ukash payment method. An electronic
payment system based on cash means that gambling companies
are not excluding the 16% of UK adults who have no form of
payment card from using their services.
His case study looked at Ukash's Quick Cash payment scheme
which bookmaker William Hill has adopted to enable its punters
to bet online with cash. Through its KYC procedures William
Hill can also use Quick Cash to pay out cash via its betting
shops.
In a similar fashion, m-gaming operators could use Ukash
to gain access to the 50,000 PayPoint, ePay and Payzone terminals
across the UK - exactly the same places where customers top
up the credit on their mobile `phones.
The operators' view of the market was provided by Ian Milligan,
MD of Million-2-1, and Charles Cohen, CEO of Probability Games.
Million-2-1 has pioneered the concept of the reverse auction
and in his presentation Ian reminded the audience of the importance
of protecting your intellectual property in a new and rapidly
evolving market.
The focus of his talk was Million-2-1's biggest auction to
date, giving away a Ferrari last Christmas in conjunction
with talkSPORT radio. Ian revealed that, although the conversion
of listeners actually entering was only 1%, the revenues generated
were comparable to those that the radio station saw from its
largest advertisers. The nature of a reverse auction encourages
participants to have more than one attempt, more so perhaps
than a conventional multiple choice quiz question.
Charles Cohen described how Probability Games has sought
to increase the lifetime values of the users of its casino
games. He gave details of Probability's recent promotional
campaign of sending users free money to play with. Based on
user information, each promotional message was sent to individual
customers at the time they usually played games anyway. Although
labour-intensive, this attention to personal detail was crucial
to the high take-up of the offer.
Charles made the point that in advertising any mobile service
timing is critical - you do not want to intrude upon, or annoy,
your users. It is simply too easy to delete the message, which
costs the operator money to send.
Probability
Games believes there is a lot to be learned about people from
the handsets they use and the type of mobile package they
have (e.g. pre-pay vs. contract). Charles also stressed the
importance of realising that, for most users, m-gaming is
impulsive play rather than premeditated, in contrast to Internet
gambling. But whilst m-gaming is impulsive, once a game is
installed on a `phone, people are reluctant to take it off
while there is still money in the account!
After the four presentations, the discussion was opened up
to the audience and there was the chance to question the speakers
in more detail. As all areas of the industry were represented
in the audience and on the panel, it made for some keen arguments.
Topics included:
· Concerns about establishing a trusted brand for a
fledgling mobile gambling company
· Who's responsible for holding up progress - the mobile
networks for wanting too big a cut or the gaming companies
for lacking technological solutions?
The final question before the evening moved on to drinks,
networking and informal discussion was 'What needs to happen
for the mobile gaming sector to really take off?'
There
was some agreement that the whole-hearted adoption of m-gaming
by a high-profile industry player would be a boost. But, equally,
there was also support for the stance of 'Nothing specific
needs to happen - just get on with it!'
Following on from the interactive television event in January,
this was another very successful evening in The Gambit's short
history. Rather than just theory and forecasts, the audience
heard about the current state of the m-gaming market and saw
examples of companies in the sector that are generating revenues
and the marketing strategies they have employed to achieve
them.
Gambit once again got an excellent
line of market leading speakers, including:
- Ian Milligan, MD of Million-2-1,
he will be sharing their experiences in the past few years
of promoting their HowLo product via multiple channel, from
online, print media to radio/TV, and yes, with specific
numbers! Download
Ian's presentation here.

- Charles Cohen, CEO of Probability
Games Corporation, he will be sharing their experiences
in not only the mobile gaming gambling demographics of their
clients, but also 1.) their best practice and experiences
learnt in promotion, 2.) and once clients acquired, what
are the best way of 'Farming' existing clients. Yes, with
numbers also!
- Paul Goode,
VP & Senior Analyst, M:Metrics
Ltd, he will be sharing independently collected
market information on various games available on deck, subscribers/handset
demographics, and overview of UK, Germany and US markets.
Andreas Piani, Product + Client Services Manager spoke instead.
Download
Andreas' presentation here.
- Michael Norton, CEO, Ukash,
* Opening up the massive cash market to online gaming *
Cross promoting cash payments on gaming sites * Security
offered by Ukash * The unique Ukash proposition
- Evening is chaired by
- Gareth Wong, Founder CEO,
Gambit,
GamBond
and CXO
Europe
Thanks to our sponsor of the evening to make the event happen:
Our thanks goes to the evening's co-sponsors: 
and 
Email us
if you have any suggestions or indeed want to be kept informed
about future Gambit event.
Representatives were registered from
these companies (not a comprehensive list):
TwoWayTV,
Imprint Plc., Heidrick & Struggles, Ovum, Globix, Victoria
Real / Endemol, Sportsbusiness, iGaming Business, BSkyB, Betfair,
William Hill, Imprimatur Capital, Betting Corp., JM Finn,
Flytxt, William Reed Publishing, Remote Gambling Association,
Responsible Gambling Solutions, Alderney Gambling Commission,
ATE Clarion, Wireless World Forum, Million 2-1, the sports
recruitment company, Gaming Corporation Plc, Goldsmiths College,
Hakkasan, Adurion Capital, Chartwell Games, Minaxi Ventures
Limited, AliQuantum Gaming Ltd, Pricejamieson, IGWB, Leisure
Report, Adurion Capital, DataCash Group, Harbottle & Lewis,
Gextech, Invoc plc, Ukash, Lyceum Publishing, Orange, ONE
EARTH, ContoPronto - LUUP, plusCONNECT Telecom, Meridea, Global
Cool, Mforma, Canaccord Adams, Pentasia Ltd, Juniper Research
Ltd, PLAYER X, Chexx Inc, Vitesse Media Plc, Berwin Leighton
Paisner LLP, Hutchison/ 3, Quebec Gov. Office in London, Hakkasan,
Probability Games Corp., M:Metric, etc. etc.
Speaker Profiles:
Ian Milligan, Managing Director, Million-2-1
After graduating from Bradford University with a business
degree, Ian has spent 20 years in consumer marketing initially
at Smith & Nephew, then Reckitt Benkhiser and then Kellogg's.
Joining Camelot as Marketing Director of The National Lottery
was a major challenge. Turning around scratchcards, developing
successful new brands such as Thunderball and Hot Picks were
highlights before leading Camelot's commercial team through
the turbulent but successful second licence bid versus the
Branson consortium. This led to a wider role as Sales and
Marketing Director, taking on responsibility for retail relationships.
Ian then decided to join Million-2-1, the UK's leading mobile
games business. As Managing Director, he is helping this start
- up team achieve dynamic growth in the UK but also China,
Australia, Europe . This is being achieved through a combination
of innovative brands like it's How Lo? reverse auction along
with media and brand partnerships.
Paul Goode, vice president, product development &
senior analyst for
M:Metrics, has been at the forefront of enabling the mobile
content and
applications market since the mid-nineties, as an innovator
within
multinational mobile companies.
Most recently, Paul served as Director, Managed Developer
Programs for
Metrowerks. Under his leadership, Metrowerks assisted the
major mobile
operators and handset manufacturers to create and run their
developer
and partner communities. Paul came to Metrowerks from Motorola,
where
he oversaw the entertainment server group, which delivered
Motorola's
hosted java and entertainment platforms. While in this capacity,
Paul
was a founder of the Mobile Game Interoperability Forum, which
he later
merged into the OMA. Prior to his work with in the mobile
development
community, Paul co-founded Motorola's m-commerce venture,
PersonalOffer.com, which enhanced broadcast radio with real-time
music
sales and interactive advertising using voiceXML. At De La
Rue
(Oberthur), Paul worked with Motorola and the world's leading
financial
institutions to create a two-slot mobile phone to reload electronic
cash, which seemed a good idea at the time.
Paul is a graduate of Oxford University, where he studied
classical
literature, ancient history and philosophy - the perfect education
for
the world of mobile content.
Michael Norton, CEO of Ukash
Michael Norton is CEO of Ukash, the globally-recognised e-commerce
cash payment method, and is responsible for the company's
business operations, international expansion and strategic
direction.
Before joining Ukash Michael was the CEO of Eposs, the electronic
product delivery and payments business, where, within 18 months,
he grew turnover to over £250 million and oversaw the
successful sale of the business to First Data Corporation.
Prior to this Michael was Managing Director at The Caudwell
Group where he established the company's mobile pre-pay business
and grew sales to over £570m within two years.
Michael began his career in sales and marketing at Mars,
and has gained a wealth of board level experience in FMCG
and telecommunications since then. A successful entrepreneur
in his own right, Michael founded The Pasta Company which
he subsequently sold to leading food group Geest.
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